Cycles changes the form of the mesh - Lighting and Rendering - Blender Artists Community
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4.8(729)
In the other viewports, my ground mesh looks smooth and natural, but in cycles rendered view, it gets sharp edges and geometric shapes. And it moves from the vertex and edges framework, so there is a gap between the particle system spread bushes and the ground, the bushes seem to float in the air. What am I missing? There’s a bit complicated to edit the shape of something that changes when I turn to rendered view… Any ideas?
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